DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
Abstract
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called Serenity Mahjong: Embracing Self-Love (SMAILE) as a tool for group counseling services. The research employed a Research and Development (R&D) approach using the ADDIE model. Instruments used included expert validation questionnaires, practicality questionnaires, and a self-love scale (pre-test and post-test). Validation results showed that the media was highly feasible and practical, with validation scores of 96.59% (media expert), 75% (content expert), and a practicality score of 91.67% from practitioners. Effectiveness testing using the Wilcoxon test indicated a significant increase in students' self-love scores after the intervention (p = 0.028). Therefore, the SMAILE media is proven to be valid, practical, and effective in enhancing students' self-love through group counseling services. It is recommended that the development of SMAILE be continued, with improvements in design, content, and activities tailored to students’ characteristics, and that broader trials be conducted to assess its wider applicability.
References
Anugrah, M. F., Karima, K., Puspita, N. M. S. P., Amir, N. A. B., & Mahardika, A. (2023). Self-harm and suicide in adolescents. Jurnal Biologi Tropis, 23(1). https://dx.doi.org/10.29303/jbt.v23i1.5902
Bluth, K., & Blanton, K. M. (2015). Mindfulness and self-compassion: Exploring pathways to adolescent emotional well-being. Journal of Child and Family Studies, 23(7), 1298–1309. https://doi.org/10.1007/s10826-013-9830-2
Coyle, D., & Matthews, M. (2022). Personal investigator: A therapeutic 3D game for teenagers. In Social Learning Through Gaming Workshop, ACM CHI2004, Vienna, Austria. https://doi.org/10.48550/arXiv.2207.02310
Elyas, A., Rukmayadi, Y., & Pratama, G. (2021). Pengaruh cyber-bullying terhadap upaya untuk mencintai dan mengharagai diri sendiri (self-love). Finder, 1(2). https://doi.org/10.17509/finder.v1i2.46059
Flaxington, B. D. (2015, July 14). Teenage insecurities: 5 steps parents can take to help remedy teen angst. Pshychology Today. https://www.psychologytoday.com/us/blog/understand-other-people/201507/teenage-insecurities
Haqiqi, A. (2017). Pengembangan media permainan ular tangga untuk layanan bimbingan dan konseling bagi siswa kelas VII Di SMP Muhammadiyah 1 Minggir (Skripsi). Universitas Negeri Yogyakarta, Yogyakarta. https://core.ac.uk/download/pdf/154914552.pdf
Hidayahtulloh, M. N. A., Aka, K. A., & Khoiriyah. (2024). Pengembangan media ular tangga materi bangun datar siswa kelas 1 SDN Kunjang 3. Seminar Nasional Pendidikan Dan Pembelajaran ke-7, 3 Agustus 2024. Kediri: Universitas Nusantara PGRI Kediri.
Khosaba, D. (2012). A seven-step prescription for self-love: Self-love is an action, not a state of feeling good. Pshychology Today. https://www.psychologytoday.com/intl/blog/get-hardy/201203/seven-step-prescription-Self-love
Khumairoh, A., Charisma, N., Anggun, A., Satradanie, A. S. S., Diyanti, A. R., & Abenza, A. T. C. (2024). Self-love pada remaja SMA. Jurnal Riset Rumpun 86 Ilmu Sosial, Politik dan Humaniora (JURRISH) 3(1), 215-221. https://doi.org/10.55606/jurrish.v3i1.2476
Kirana, D. C., Sancaya, S. A., & Setyaputri, N. Y., & Khususiyah. (2023). Efektivitas penggunaan permainan Anataboga berbasis sinema edukasi Dhandanggulo untuk meningkatkan self-confidence siswa. Helper: Jurnal Penelitian dan Pembelajaran, 40(2). https://doi.org/10.36456/helper.vol40.no2.a7608
Larasati, N. H. (2020). Pengertian remaja menurut para ahli dan WHO. DIADONA. https://www.diadona.id/family/pengertian-remaja-menurut-para-ahli-dan-who-200530i.html
Loban, M. N. (2020). The effectiveness of games in group guidance in improving students’ interpersonal relationships. KONSELOR, 9(2). https://doi.org/10.24036/0202092108718-0-00
Logan, M. (2020). Self-love workbook for women. California, Amerika Serika (US): Rockridge Press.
Maharani, C. A., Utaminingsih, D., & Oktariana, Y. (2024). Pengembangan film dokumenter sebagai media BK dalam mencegah kekerasan seksual pada anak dan remaja. Jurnal Review Pendidikan dan Pengajaran, 7(3). https://doi.org/10.31004/jrpp.v7i3.29288
Marganingrum, A. N., & Purnomosidi, F. (2025). Menumbuhkan self-love pada remaja di MAN 2 Surakarta. Ardhi: Jurnal Pengabdian dalam Negeri, 3(1). https://doi.org/10.17509/finder.v1i2.46059
Mutiwasekwa, S. L. (2019). Self-love: You cannot love someone else until you learn to love yourself. Psychology Today. https://www.psychologytoday.com/us/blog/the-upside-things/201911/self-love
Octarina, M. (2024). Self-Love. RSJ Provinsi Kepulauan Bangka Belitung. https://rsj.babelprov.go.id/content/self-love
Ramhwati., & Gahsya, D. A. V. (2024). Bagaimana pemahaman pribadi remaja tentang kondisi psikologisnya. Jurnal Dunia Pendidikan, 4(3). https://doi.org/10.55081/jurdip.v4i3.2147
Regita, S. P., & Fardana, N. A. (2021). Pengaruh keterlibatan ayah dalam pengasuhan terhadap kematangan emosi pada remaja. Buletin Riset Psikologi dan Kesehatan Mental (BRPKM), 1(1). https://doi.org/10.20473/brpkm.v1i1.24951
Rinanda, A., Achiriah, & Raysid, A. (2022). Analisis pesan self-love dalam lirik lagu Answer: Love Myself Produced by Beyond The Scene (BTS) (Analisis semiotika Ferdinand de Saussure). AT-TAZAKKI, 6(1), 21-42. http://dx.doi.org/10.47006/attazakki.v6i1.12816
Robison, F. F. (2014). It's a game! Evaluation of a classroom game to enhance learning in an introductory counseling course. Sage Journal, 3. https://doi.org/10.2466/07.08.IT.3.10
Setyaputri, N. Y., Krisphianti, Y. N., & Puspitarini, I. Y. D. (2018). Permainan Roda Pelangi sebagai media untuk meningkatkan karakter fairness siswa sekolah dasar. Jurnal Kajian Bimbingan dan Konseling, 3(3), 108-118. https://doi.org/10.17977/um001v3i32018p108
Copyright (c) 2025 Sulis Dwi Nurita, Nora Yuniar Setyaputri, Setya Adi Sancaya

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
1) Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
2) Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
3) Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.


